The Apprentice

  • Knowledge (Arcana) is a class skill. +3 Knowledge (Arcana)
  • +1 Spell Point gained every level

The Atronarch

  • Knowledge (The Planes) is a class skill. +3 Knowledge (The Planes)
  • +1 Spell Point every level

The Lady

  • Sense Motive is a class skill. +3 Sense Motive
  • Gain Toughness as a bonus feat.

The Lord

  • Heal is a class skill. +3 Heal
  • As a standard action You can heal wounds (your own or those of others) by touch. You can use this ability once per day. With one use of this ability, you can heal 1d6 hit points of damage for every two character levels you possess. You can use this ability an additional time per day at levels 6, 11, and 16.

The Lover

  • Diplomacy is a class skill. +3 Diplomacy
  • One look from a character with The Lover birthsign can paralyze a humanoid target once per day. Treat this as a Hold Person spell with a caster level equal to character’s level. DC is 12+ Cha modifier (whichever is highest.) At level 14 this ability functions as the Hold Person, Mass spell (DC 17 + Cha modifier).

The Mage

  • Spellcraft is a class skill. +3 Spellcraft
  • +1 Spell Point gained every level

The Ritual

  • Knowledge (Religion) is a class skill. +3 Knowledge (Religion)
  • +1 Spell Point gained every level

The Shadow

  • Stealth is a class skill. +3 Stealth
  • You can move at full spell while using Stealth with no penalty. (Normally there is a -5 penalty for moving faster than half speed.)

The Serpent

  • Bluff is a class skill. +3 Bluff
  • You can feint in combat as a free action once per day . If successful your next attack deal an additional 2d6 damage. This bonus damage works like Sneak Attack and stacks with it. Creatures immune to sneak attacks and critical hits are immune to this bonus damage. You can use this one additional time at levels 6, 11, and 16.

The Steed

  • Acrobatics is a class skill. +3 Acrobatics
  • Carrying a medium or heavy load doesn’t slow you down or incur any penalties. Medium and heavy armor will still slow you as normal.

The Thief

  • Sleight of Hand is a class skill. +3 Sleight of Hand
  • Roll twice for initiative and take the better result.

The Tower

  • Disable Device is a class skill. +3 Disable Device
  • Can take 10 when using Disable Device even under stressful situations. A character with The Tower birthsign can also re-roll one failed disable device check once per day (keeping the 2nd result).

The Warrior

  • Intimidate is a class skill. +3 Intimidate
  • Gain Power Attack as a bonus feat.


Pathfinder - The Elder Scrolls JesseBrumley JesseBrumley